Bannervale: the Gobbler Horde comes out of the forest, facing the towers, Solène and the Keep decked with pennants

Lay out the road, raise the towers, guard the pennants. No ads, no timer.

Bannervale, a cozy tower defense with tiles

A cozy tower defense where the terrain gets built too: one tile per wave to bend the gobblers' road, towers to raise, combos to discover and waves announced in advance. Free pause at any time. Full Story, Free Play, Great Siege and Daily Challenge.

Coming soon · Google Play, App Store and Steam · No ads · 9 languages

Coming soon toGoogle Play Coming soon toApp Store Coming soon toSteam

Bannervale is not out yet. It will be released on Google Play, the App Store and Steam; the release date will be announced on this page.

The Keep must guard its pennants

In Sunvale, the Gobbler Horde comes down from the forest to swipe the pennants of the Keep. Little ogres and greedy imps, tinkering, noisy, never mean: they must be stopped before the great village festival. With Solène, Knight of Sunvale, and the old surveyor Master Yardstick, the road takes shape tile by tile.

The terrain joins the defense

  • One tile per wave. A ford that soaks, a scree slope that dents, a gap that opens: every placement can be previewed before it is confirmed.
  • 12 towers that level up, then pick their specialty.
  • 8 named combos: wet then struck by lightning, dented then rusted…
  • 6 guardians, earned in the Story, each with an ability to cast on the map.
  • Between waves, one card out of three; customs change the game.

Nothing is hidden

Every gap announces the exact number of gobblers, their kinds and their order. Tiles are picked from a visible hand, card odds are displayed, the leaders' abilities are announced. Risk comes from choices, never from hidden luck.

Calm, never rushed

Free pause at any time, even mid-wave; place, upgrade and cast an ability while paused. Speed ×1 to ×3. No decision timer.

Four ways to play

  • Story: 5 chapters, 20 Sieges, from the forest edge to the Vale Festival.
  • Free Play: 12 waves, never the same, and Ardor to raise.
  • Great Siege: hold out for as many waves as possible.
  • Daily Challenge: the same game for everyone, a new twist every day, no streak to keep.

No ads, fair

On Android phones and tablets, iPhone and iPad, Bannervale can be played in full without paying: the Story, Free Play, the Great Siege and the Daily Challenge. No ads, anywhere. Optional purchases unlock a landscape and decorations; they make the game neither easier nor harder. No currency, no energy, no chests, no subscription. A Complete Edition bundles both.

On PC, the game, with optional additional content: the extra landscape and the Keep decorations. No ads.

A painted toy

A fairy-tale kingdom in colorful 3D, expressive characters and animated creatures. Playable offline. An optional account carries progress from one device to another; the whole game plays fine without it.

Bannervale will be released in English, French, German, Latin American Spanish, Brazilian Portuguese, Russian, Japanese, Korean and Simplified Chinese.

Some of Bannervale's images, 3D models, texts, translations and music were created with the help of artificial intelligence tools during development. Every element was selected, retouched and integrated by hand by the studio. The game generates no AI content during play.

Bannervale is coming soon

On Google Play, the App Store and Steam. The release date will be announced on this page.

Coming soon toGoogle Play Coming soon toApp Store Coming soon toSteam

Bannervale is not out yet. It will be released on Google Play, the App Store and Steam; the release date will be announced on this page.

The studio behind the game

A game by Djoox Studio, an independent French studio.